Publicação
Notification, Communication and Attention in Collaborative Interaction in Virtual Reality
| Resumo: | This thesis describes a study of real-time and asynchronous-time non-verbal collaboration in a virtual reality setting. Virtual reality technology is used in a wide range of sectors, including entertainment, education, tourism, gaming, military training, product creation, and many more. In some of them, such as gaming, virtual reality takes center stage and is intended to be experienced as the final result. In certain cases, such as product design, Virtual reality is used to achieve a specific goal and the ultimate client may never come into contact with a virtual reality Head Mounted Display in order to profit from the technology. Collaboration in a virtual environment has enormous potential since it mitigates the distance problem between collaborators, it can reduce iteration periods, allow for mistakes to be made fast and cheaply, and so, allow for a wider spectrum of experimentation, ultimately leading to a better overall final result. However, when converting something as natural as human collaboration to a virtual world, many obstacles arise. With this in mind, this dissertation will address some of these issues by developing a framework to enable different collaborative activities to support this research. This thesis details the design, development, and evaluation of a virtual reality (VR) system that supports multi-user collaboration. The system focuses on the use case of decorating a house and aims to investigate effective methods for collaboration in VR, including preferred interfaces and notification mechanisms. Users can share the environment and utilize various tools to interact with the virtual environment and communicate with each other. The available actions include drawing, object manipulation, and notifications that can be proposed and either accepted or denied by other users. A user study was conducted with ten participants who performed several tasks using the system while sharing the environment with the researcher. The collected data suggests that the majority of users found the system suitable for collaboration. |
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| Autores principais: | Cordeiro, Mariana da Cruz |
| Assunto: | Virtual Reality Collaboration Interaction |
| Ano: | 2023 |
| País: | Portugal |
| Tipo de documento: | dissertação de mestrado |
| Tipo de acesso: | acesso aberto |
| Instituição associada: | Universidade Nova de Lisboa |
| Idioma: | inglês |
| Origem: | Repositório Institucional da UNL |
| Resumo: | This thesis describes a study of real-time and asynchronous-time non-verbal collaboration in a virtual reality setting. Virtual reality technology is used in a wide range of sectors, including entertainment, education, tourism, gaming, military training, product creation, and many more. In some of them, such as gaming, virtual reality takes center stage and is intended to be experienced as the final result. In certain cases, such as product design, Virtual reality is used to achieve a specific goal and the ultimate client may never come into contact with a virtual reality Head Mounted Display in order to profit from the technology. Collaboration in a virtual environment has enormous potential since it mitigates the distance problem between collaborators, it can reduce iteration periods, allow for mistakes to be made fast and cheaply, and so, allow for a wider spectrum of experimentation, ultimately leading to a better overall final result. However, when converting something as natural as human collaboration to a virtual world, many obstacles arise. With this in mind, this dissertation will address some of these issues by developing a framework to enable different collaborative activities to support this research. This thesis details the design, development, and evaluation of a virtual reality (VR) system that supports multi-user collaboration. The system focuses on the use case of decorating a house and aims to investigate effective methods for collaboration in VR, including preferred interfaces and notification mechanisms. Users can share the environment and utilize various tools to interact with the virtual environment and communicate with each other. The available actions include drawing, object manipulation, and notifications that can be proposed and either accepted or denied by other users. A user study was conducted with ten participants who performed several tasks using the system while sharing the environment with the researcher. The collected data suggests that the majority of users found the system suitable for collaboration. |
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