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Ikea hacking: customization and democratization of objects

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Detalhes bibliográficos
Resumo:This paper aims to analyze the IKEA hacking phenomenon and its possibilities of evolution that additive manufacturing and web 2.0 technologies have allowed. The trend to modify and mix products of the well-known swedish company to improve, adapt and personalize them has resulted in a real movement, creating a community who collaborate by exchanging ideas and projects. We analyzed the phenomenon of the democratization of the design process, from the openness in the IT field up to the ever-increasing participation of the end-user in the product definition, with the rise of ‘prosumer’ and ‘maker’. The combination of digital fabrication and web 2.0 technologies, that allow mass customization, were also explored. The result of this research is the design of a mobile work/study station, created from four of the company’s products linked by 3D printed parts, which allow their components to be aggregated in different ways to change their original function. These parts, created with a parametric process, allow for user customization, thus participation from the design to the realization. The project is not meant to be an end in itself but as an example of the endless explorations possible through the combination of democratic design products and digital manufacturing technologies.
Autores principais:Di Fuccia, Domenico
Assunto:Prosumers Hacking Mass customization Democratic design Parametric design 3D Printing
Ano:2025
País:Portugal
Tipo de documento:capítulo de livro
Tipo de acesso:acesso aberto
Instituição associada:Universidade de Aveiro
Idioma:inglês
Origem:RIA - Repositório Institucional da Universidade de Aveiro
Descrição
Resumo:This paper aims to analyze the IKEA hacking phenomenon and its possibilities of evolution that additive manufacturing and web 2.0 technologies have allowed. The trend to modify and mix products of the well-known swedish company to improve, adapt and personalize them has resulted in a real movement, creating a community who collaborate by exchanging ideas and projects. We analyzed the phenomenon of the democratization of the design process, from the openness in the IT field up to the ever-increasing participation of the end-user in the product definition, with the rise of ‘prosumer’ and ‘maker’. The combination of digital fabrication and web 2.0 technologies, that allow mass customization, were also explored. The result of this research is the design of a mobile work/study station, created from four of the company’s products linked by 3D printed parts, which allow their components to be aggregated in different ways to change their original function. These parts, created with a parametric process, allow for user customization, thus participation from the design to the realization. The project is not meant to be an end in itself but as an example of the endless explorations possible through the combination of democratic design products and digital manufacturing technologies.

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