Publicação

MiniPool: Real-time artificial player for an 8-Ball video game

Ver documento

Detalhes bibliográficos
Resumo:Games like 8-Ball offer many interesting challenges for both AI and optimization communities because of the continuous and stochastic characteristics of the domain. To succeed, a player must be able to plan the best sequence of shots and execute them with accuracy and precision, so that he does not lose the turn. The artificial players developed to date tend to take more than 30 seconds to select and execute a shot. Under a videogame setting, a player would give up playing the game if he had to wait that long for his turn. To solve this problem, we propose a real-time solution using a Monte-Carlo and Expectimax hybrid search algorithm with ray tracing techniques.
Autores principais:Silva, David
Outros Autores:Prada, Rui
Assunto:Jogador Artificial Bilhar 8-Ball Jogos Estocásticos Videojogo Tempo real Artificial Player Billiards 8-Ball Stochastic Game Video Game Real-time
Ano:2018
País:Portugal
Tipo de documento:artigo
Tipo de acesso:unknown
Instituição associada:Universidade Aberta
Idioma:inglês
Origem:Revista de Ciências da Computação
Descrição
Resumo:Games like 8-Ball offer many interesting challenges for both AI and optimization communities because of the continuous and stochastic characteristics of the domain. To succeed, a player must be able to plan the best sequence of shots and execute them with accuracy and precision, so that he does not lose the turn. The artificial players developed to date tend to take more than 30 seconds to select and execute a shot. Under a videogame setting, a player would give up playing the game if he had to wait that long for his turn. To solve this problem, we propose a real-time solution using a Monte-Carlo and Expectimax hybrid search algorithm with ray tracing techniques.

Atividades financiadas

Não foram encontrados projetos financiados.