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MiniPool: Real-time artificial player for an 8-Ball video game

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Bibliographic Details
Summary:Games like 8-Ball offer many interesting challenges for both AI and optimization communities because of the continuous and stochastic characteristics of the domain. To succeed, a player must be able to plan the best sequence of shots and execute them with accuracy and precision, so that he does not lose the turn. The artificial players developed to date tend to take more than 30 seconds to select and execute a shot. Under a videogame setting, a player would give up playing the game if he had to wait that long for his turn. To solve this problem, we propose a real-time solution using a Monte-Carlo and Expectimax hybrid search algorithm with ray tracing techniques.
Main Authors:Silva, David
Other Authors:Prada, Rui
Subject:Jogador Artificial Bilhar 8-Ball Jogos Estocásticos Videojogo Tempo real Artificial Player Billiards 8-Ball Stochastic Game Video Game Real-time
Year:2018
Country:Portugal
Document type:article
Access type:unknown
Associated institution:Universidade Aberta
Language:English
Origin:Revista de Ciências da Computação
Description
Summary:Games like 8-Ball offer many interesting challenges for both AI and optimization communities because of the continuous and stochastic characteristics of the domain. To succeed, a player must be able to plan the best sequence of shots and execute them with accuracy and precision, so that he does not lose the turn. The artificial players developed to date tend to take more than 30 seconds to select and execute a shot. Under a videogame setting, a player would give up playing the game if he had to wait that long for his turn. To solve this problem, we propose a real-time solution using a Monte-Carlo and Expectimax hybrid search algorithm with ray tracing techniques.

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