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Efeito do exercício crônico realizado no Xbox Kinect sobre o estado de humor e a capacidade funcional de idosos

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Resumo:Considering the increase in life expectancy, the number of older adults has been increasing significantly. The aging process may culminate in the gradual reduction of functional capacity and worsening of mood and, consequently, the quality of life of the older adults. However, scientific evidence suggests that exercise can attenuate this functional loss and improve mood. The active video games (VGAs) appear as an interesting alternative for older adults, because the games involve entertainment and fun associated with exercise practice. The aim of the present study was to evaluate the effect of six weeks of Xbox exercise on functional capacity and mood in older adults. Twenty-nine participants (6 men and 23 women), aged 67.6 ± 5.2 years were selected. They were randomly allocated in two groups, experimental group (EG) and control group (CG). EG participants were submitted to a Xbox exercise training during six weeks, 3 times per week, for 60 minutes. The CG did not perform any intervention during the study period. Both groups performed pre- and post-intervention evaluations for mood and functional capacity assessment. GE improved anxiety and depression scores as well as aerobic fitness, agility and lower limb strength when compared to GC. Thus, we could conclude that six-week training on Xbox Kinect can improve mood and the functional capacity in older adults.
Autores principais:Lima, Bráulio Evangelista de
Assunto:Jogos de vídeo Depressão Envelhecimento Atividade física Video games Depression Aging Physical activity CIENCIAS DA SAUDE
Ano:2017
País:Brasil
Tipo de documento:dissertação de mestrado
Tipo de acesso:unknown
Instituição associada:IBICT
Idioma:português
Origem:Oasisbr
Descrição
Resumo:Considering the increase in life expectancy, the number of older adults has been increasing significantly. The aging process may culminate in the gradual reduction of functional capacity and worsening of mood and, consequently, the quality of life of the older adults. However, scientific evidence suggests that exercise can attenuate this functional loss and improve mood. The active video games (VGAs) appear as an interesting alternative for older adults, because the games involve entertainment and fun associated with exercise practice. The aim of the present study was to evaluate the effect of six weeks of Xbox exercise on functional capacity and mood in older adults. Twenty-nine participants (6 men and 23 women), aged 67.6 ± 5.2 years were selected. They were randomly allocated in two groups, experimental group (EG) and control group (CG). EG participants were submitted to a Xbox exercise training during six weeks, 3 times per week, for 60 minutes. The CG did not perform any intervention during the study period. Both groups performed pre- and post-intervention evaluations for mood and functional capacity assessment. GE improved anxiety and depression scores as well as aerobic fitness, agility and lower limb strength when compared to GC. Thus, we could conclude that six-week training on Xbox Kinect can improve mood and the functional capacity in older adults.

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