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Perspective on Spatial Cognition in the Concrete Context and Multimedia

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Detalhes bibliográficos
Resumo:This research focused on the projective space representation in two contexts: concret and virtual ones. Two tecniques were used to analyse children’s capacity to adopt one other point of view: the Zone Trash 3 game and an adapted version of Piaget’s classic test The Three Montains, on which the game was based. This paper presents two of the thirty children that were examined in terms of error types and strategies to solve problem-situations. Data indicated more difficults on the game than the concret context and these results contribute to the global discussion about Piagetian approach applied on children’ strategy comprehension in virtual context; relations between familiarity and strategies to solve problems and the considerations from a Piagetian view for the elaboration of studies about progressive strategies to solve problems in a virtual way.
Autores principais:Alexandre, Juliana Rodrigues
Outros Autores:Souza, Maria Thereza Costa Coelho de
Assunto:cognition child development video games multimedia spatial perception cognición desarrollo infantil juegos de video multimedia percepción espacial cognição desenvolvimento infantil jogos de vídeo multimídia percepção espacial
Ano:2011
País:Brasil
Tipo de documento:artigo
Tipo de acesso:acesso aberto
Instituição associada:IBICT
Idioma:português
Origem:Oasisbr
Descrição
Resumo:This research focused on the projective space representation in two contexts: concret and virtual ones. Two tecniques were used to analyse children’s capacity to adopt one other point of view: the Zone Trash 3 game and an adapted version of Piaget’s classic test The Three Montains, on which the game was based. This paper presents two of the thirty children that were examined in terms of error types and strategies to solve problem-situations. Data indicated more difficults on the game than the concret context and these results contribute to the global discussion about Piagetian approach applied on children’ strategy comprehension in virtual context; relations between familiarity and strategies to solve problems and the considerations from a Piagetian view for the elaboration of studies about progressive strategies to solve problems in a virtual way.

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