Publicação
Uma proposta lúdica sobre o Summaê no IFG – câmpus Luziânia
| Resumo: | This dissertation aims to analyze and propose a new adaptation of Summaê to the IFG - Câmpus Luziânia, with the aim of reducing the high rate of reprobation in Mathematics of the first year students of the Technical Courses Integrated to High School in Buildings, Computer Science and Chemistry. Summaê is a playful game of questions and answers and is inserted in one of the active methodologies idealized by Professor Ricardo Fragelli. The adaptation of the original proposal of the Summaê was for the content of exponential and logarithmic functions, where they present different situations and natural phenomena that are part of our daily life, such as: Half-life, rates of proportional variations, compound interest and intensity of a sound. It should be emphasized that the use of games can promote different teaching situations, presenting a mathematical language as well as formal mathematical concepts, as well as associating theory and practice in the subjects addressed. |
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| Autores principais: | Santos, Wagner Pereira dos |
| Assunto: | Summaê Metodologias ativas Lúdico Funções exponencial e logarítmica Active methodologies Ludic Exponential and logarithmic functions CIENCIAS EXATAS E DA TERRA::MATEMATICA |
| Ano: | 2018 |
| País: | Brasil |
| Tipo de documento: | dissertação de mestrado |
| Tipo de acesso: | unknown |
| Instituição associada: | IBICT |
| Idioma: | português |
| Origem: | Oasisbr |
| Resumo: | This dissertation aims to analyze and propose a new adaptation of Summaê to the IFG - Câmpus Luziânia, with the aim of reducing the high rate of reprobation in Mathematics of the first year students of the Technical Courses Integrated to High School in Buildings, Computer Science and Chemistry. Summaê is a playful game of questions and answers and is inserted in one of the active methodologies idealized by Professor Ricardo Fragelli. The adaptation of the original proposal of the Summaê was for the content of exponential and logarithmic functions, where they present different situations and natural phenomena that are part of our daily life, such as: Half-life, rates of proportional variations, compound interest and intensity of a sound. It should be emphasized that the use of games can promote different teaching situations, presenting a mathematical language as well as formal mathematical concepts, as well as associating theory and practice in the subjects addressed. |
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