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Acessibilidade da música nos jogos digitais para deficientes auditivos

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Detalhes bibliográficos
Resumo:Recently, digital games have reached ever-increasing markets, with titles reaching hundreds of millions of dollars in revenue, but even with all that participation, the digital gaming market lacks a lot of accessible resources for people with physical disabilities, Even if that number represents a considerable market rate. The use of Closed Captions to provide accessibility for the hearing impaired is a valid option, even if it is not the best option because it does not have information about the location of sound sources. This work proposes a different approach to address accessibility for the hearing impaired, with a focus on the treatment of musical sounds present in games using particles.
Autores principais:Silva, João Marcos Epifanio da
Assunto:Acessibilidade Jogos eletrônicos Música
Ano:2017
País:Brasil
Tipo de documento:trabalho de fim de curso
Tipo de acesso:acesso aberto
Instituição associada:IBICT
Idioma:português
Origem:Oasisbr
Descrição
Resumo:Recently, digital games have reached ever-increasing markets, with titles reaching hundreds of millions of dollars in revenue, but even with all that participation, the digital gaming market lacks a lot of accessible resources for people with physical disabilities, Even if that number represents a considerable market rate. The use of Closed Captions to provide accessibility for the hearing impaired is a valid option, even if it is not the best option because it does not have information about the location of sound sources. This work proposes a different approach to address accessibility for the hearing impaired, with a focus on the treatment of musical sounds present in games using particles.

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