Publicação
Acessibilidade da música nos jogos digitais para deficientes auditivos
| Resumo: | Recently, digital games have reached ever-increasing markets, with titles reaching hundreds of millions of dollars in revenue, but even with all that participation, the digital gaming market lacks a lot of accessible resources for people with physical disabilities, Even if that number represents a considerable market rate. The use of Closed Captions to provide accessibility for the hearing impaired is a valid option, even if it is not the best option because it does not have information about the location of sound sources. This work proposes a different approach to address accessibility for the hearing impaired, with a focus on the treatment of musical sounds present in games using particles. |
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| Autores principais: | Silva, João Marcos Epifanio da |
| Assunto: | Acessibilidade Jogos eletrônicos Música |
| Ano: | 2017 |
| País: | Brasil |
| Tipo de documento: | trabalho de fim de curso |
| Tipo de acesso: | acesso aberto |
| Instituição associada: | IBICT |
| Idioma: | português |
| Origem: | Oasisbr |
| Resumo: | Recently, digital games have reached ever-increasing markets, with titles reaching hundreds of millions of dollars in revenue, but even with all that participation, the digital gaming market lacks a lot of accessible resources for people with physical disabilities, Even if that number represents a considerable market rate. The use of Closed Captions to provide accessibility for the hearing impaired is a valid option, even if it is not the best option because it does not have information about the location of sound sources. This work proposes a different approach to address accessibility for the hearing impaired, with a focus on the treatment of musical sounds present in games using particles. |
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Atividades financiadas
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