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A gamificação do processo educativo

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Bibliographic Details
Summary:With the development and popularization of gaming through the use of mobile devices, there are more and more young people involved in the world of games. At the same time, that this revolution happening in the world of new generations, the school seeks opportunities to integrate new tools that can benefit the learning process and keep up with the relentless social change. In this context, there are various tools and media that can be used for this approach. Gamification can foster learning content in a fun and relaxed way.
Main Authors:Bueno, Clerison José de Souza
Other Authors:Bizelli, Jose Luis
Subject:Education Games Gamification Educational processes Educação Games Gamificação Processos educativos
Year:2015
Country:Brazil
Document type:article
Access type:open access
Associated institution:IBICT
Language:Portuguese
Origin:Oasisbr
Description
Summary:With the development and popularization of gaming through the use of mobile devices, there are more and more young people involved in the world of games. At the same time, that this revolution happening in the world of new generations, the school seeks opportunities to integrate new tools that can benefit the learning process and keep up with the relentless social change. In this context, there are various tools and media that can be used for this approach. Gamification can foster learning content in a fun and relaxed way.

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