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Communication Technologies, entertainment and cognitive skills in cyberculture

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Detalhes bibliográficos
Resumo:The entertainment industry has been revolutionized by the digital midia. We are concerned with these changes because the current entertainment production seems to demand not only mental activities, but also the use of the body and of cognitive forms, irreducible to the content ordinarily used to judge traditional mass culture. How these abilities demand capacitating in many areas, we decided to call them cognitive competencies. The current article aims to investigate which cognitive competencies would be required and stimulated in the communication practices applied by the user to enjoy contemporary entertainment production. A preliminary investigation stimulate us to supose that these practices would be the following: sensorial, logical, creative, social and cybertextual.
Autores principais:Régis, Fátima
Assunto:Cyberculture cognitive competencies entertainment Dossier ABCiber Cibercultura competências cognitivas entretenimento Dossiê ABCiber
Ano:2009
País:Brasil
Tipo de documento:artigo
Tipo de acesso:acesso aberto
Instituição associada:IBICT
Idioma:português
Origem:Oasisbr
Descrição
Resumo:The entertainment industry has been revolutionized by the digital midia. We are concerned with these changes because the current entertainment production seems to demand not only mental activities, but also the use of the body and of cognitive forms, irreducible to the content ordinarily used to judge traditional mass culture. How these abilities demand capacitating in many areas, we decided to call them cognitive competencies. The current article aims to investigate which cognitive competencies would be required and stimulated in the communication practices applied by the user to enjoy contemporary entertainment production. A preliminary investigation stimulate us to supose that these practices would be the following: sensorial, logical, creative, social and cybertextual.

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