Publication

Computer Programming Learning

View document

Bibliographic Details
Summary:Gamification has attracted the attention of researchers from different areas such as marketing, health, sports, and education. Gamification integrates elements of game design in non-game context, with the purpose of engaging a person in a particular activity. This integration should follow a formal and precise design process. However, these gamification design processes for specific contexts are not still defined. This article presents a proposal for a gamification framework for online distance courses to learn how to program. This framework is composed of the following dimensions: target audience, general goals, learning outcomes, topics, contents, gamification, cognitive absorption, flow, and personality. This article also presents a review of the existing literature on these dimensions. The theoretical framework is a contribution to guide teachers in the gamification of online programming learning courses.
Main Authors:Piteira, Martinha
Other Authors:Costa, Carlos J.; Aparicio, Manuela
Subject:SDG 4 - Quality Education SDG 8 - Decent Work and Economic Growth
Year:2018
Country:Portugal
Document type:article
Access type:open access
Associated institution:Universidade Nova de Lisboa
Language:English
Origin:Repositório Institucional da UNL

Similar Items

Funded activities

No funded projects found.