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Exploring the impact of gamified time management tools on students engagement

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Resumo:E-learning platforms offer flexibility and accessibility but pose challenges in maintaining student engagement and effective time management. This study examines how gamified tools impact student engagement in e-learning, focusing on their role in supporting time management within the self-regulated learning (SRL) framework. Using a qualitative approach, the research combines a literature review with insights from focus groups to explore the effects of gamification on the forethought, performance, and self-reflection phases of SRL. The findings reveal that gamified time management tools, like the Forest app, enhance cognitive engagement by encouraging structured planning, motivating task execution, and fostering reflective practices. Participants noted that features such as rewards, progress tracking, and visual feedback make time management more engaging and impactful. However, limitations in existing tools, including a lack of advanced progress tracking and taskspecific feedback, highlight areas for improvement. The study contributes to education, gamification, and SRL research by offering a framework for understanding how gamified tools influence engagement and providing practical recommendations for tool design.
Autores principais:Bozic, Rhea Nina Klansek
Assunto:Gamification Time Management Self-Regulated Learning (SRL) Cognitive Engagement Elearning SDG 4 - Quality education SDG 8 - Decent work and economic growth SDG 17 - Partnerships for the goals
Ano:2025
País:Portugal
Tipo de documento:dissertação de mestrado
Tipo de acesso:acesso embargado
Instituição associada:Universidade Nova de Lisboa
Idioma:inglês
Origem:Repositório Institucional da UNL
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author Bozic, Rhea Nina Klansek
author_facet Bozic, Rhea Nina Klansek
author_role author
contributor_name_str_mv Costa, Maria Manuela Simões Aparício da
Erjavec, Jure
RUN
country_str PT
creators_json_txt [{\"Person.name\":\"Bozic, Rhea Nina Klansek\"}]
datacite.contributors.contributor.contributorName.fl_str_mv Costa, Maria Manuela Simões Aparício da
Erjavec, Jure
RUN
datacite.creators.creator.creatorName.fl_str_mv Bozic, Rhea Nina Klansek
datacite.date.Accepted.fl_str_mv 2025-02-14T00:00:00Z
datacite.date.available.fl_str_mv 2028-02-14T00:00:00Z
datacite.date.embargoed.fl_str_mv 2028-02-14T00:00:00Z
datacite.rights.fl_str_mv http://purl.org/coar/access_right/c_f1cf
datacite.subjects.subject.fl_str_mv Gamification
Time Management
Self-Regulated Learning (SRL)
Cognitive Engagement
Elearning
SDG 4 - Quality education
SDG 8 - Decent work and economic growth
SDG 17 - Partnerships for the goals
datacite.titles.title.fl_str_mv Exploring the impact of gamified time management tools on students engagement
dc.contributor.none.fl_str_mv Costa, Maria Manuela Simões Aparício da
Erjavec, Jure
RUN
dc.creator.none.fl_str_mv Bozic, Rhea Nina Klansek
dc.date.Accepted.fl_str_mv 2025-02-14T00:00:00Z
dc.date.available.fl_str_mv 2028-02-14T00:00:00Z
dc.date.embargoed.fl_str_mv 2028-02-14T00:00:00Z
dc.format.none.fl_str_mv application/pdf
dc.identifier.none.fl_str_mv http://hdl.handle.net/10362/179430
dc.language.none.fl_str_mv eng
dc.rights.cclincense.fl_str_mv http://creativecommons.org/licenses/by/4.0/
dc.rights.none.fl_str_mv http://purl.org/coar/access_right/c_f1cf
dc.subject.none.fl_str_mv Gamification
Time Management
Self-Regulated Learning (SRL)
Cognitive Engagement
Elearning
SDG 4 - Quality education
SDG 8 - Decent work and economic growth
SDG 17 - Partnerships for the goals
dc.title.fl_str_mv Exploring the impact of gamified time management tools on students engagement
dc.type.none.fl_str_mv http://purl.org/coar/resource_type/c_bdcc
description E-learning platforms offer flexibility and accessibility but pose challenges in maintaining student engagement and effective time management. This study examines how gamified tools impact student engagement in e-learning, focusing on their role in supporting time management within the self-regulated learning (SRL) framework. Using a qualitative approach, the research combines a literature review with insights from focus groups to explore the effects of gamification on the forethought, performance, and self-reflection phases of SRL. The findings reveal that gamified time management tools, like the Forest app, enhance cognitive engagement by encouraging structured planning, motivating task execution, and fostering reflective practices. Participants noted that features such as rewards, progress tracking, and visual feedback make time management more engaging and impactful. However, limitations in existing tools, including a lack of advanced progress tracking and taskspecific feedback, highlight areas for improvement. The study contributes to education, gamification, and SRL research by offering a framework for understanding how gamified tools influence engagement and providing practical recommendations for tool design.
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person_str_mv Bozic, Rhea Nina Klansek
publishDate 2025
repo_facet_str urn:repositoryAcronym:run{{{_:::_}}}Repositório Institucional da UNL
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spelling engpt_PTE-learning platforms offer flexibility and accessibility but pose challenges in maintaining student engagement and effective time management. This study examines how gamified tools impact student engagement in e-learning, focusing on their role in supporting time management within the self-regulated learning (SRL) framework. Using a qualitative approach, the research combines a literature review with insights from focus groups to explore the effects of gamification on the forethought, performance, and self-reflection phases of SRL. The findings reveal that gamified time management tools, like the Forest app, enhance cognitive engagement by encouraging structured planning, motivating task execution, and fostering reflective practices. Participants noted that features such as rewards, progress tracking, and visual feedback make time management more engaging and impactful. However, limitations in existing tools, including a lack of advanced progress tracking and taskspecific feedback, highlight areas for improvement. The study contributes to education, gamification, and SRL research by offering a framework for understanding how gamified tools influence engagement and providing practical recommendations for tool design.application/pdfpt_PTExploring the impact of gamified time management tools on students engagementBozic, Rhea Nina KlansekCosta, Maria Manuela Simões Aparício daErjavec, JureHostingInstitutionOrganizationalRUNe-mailmailto:run@unl.ptrun@unl.ptURNurn:tid:2039247622025-02-142028-02-14T00:00:00Z2025-02-14T00:00:00ZHandlehttp://hdl.handle.net/10362/179430http://purl.org/coar/access_right/c_f1cfembargoed accessGamificationTime ManagementSelf-Regulated Learning (SRL)Cognitive EngagementElearningSDG 4 - Quality educationSDG 8 - Decent work and economic growthSDG 17 - Partnerships for the goals1976615 bytesliteraturehttp://purl.org/coar/resource_type/c_bdccmaster thesis2025-02-14http://creativecommons.org/licenses/by/4.0/http://purl.org/coar/access_right/c_f1cfapplication/pdffulltexthttps://run.unl.pt/bitstreams/dff13ab1-c486-44ac-afed-b1767aa05bf2/download
spellingShingle Exploring the impact of gamified time management tools on students engagement
Bozic, Rhea Nina Klansek
Gamification
Time Management
Self-Regulated Learning (SRL)
Cognitive Engagement
Elearning
SDG 4 - Quality education
SDG 8 - Decent work and economic growth
SDG 17 - Partnerships for the goals
status SINGLETON
subject.fl_str_mv Gamification
Time Management
Self-Regulated Learning (SRL)
Cognitive Engagement
Elearning
SDG 4 - Quality education
SDG 8 - Decent work and economic growth
SDG 17 - Partnerships for the goals
title Exploring the impact of gamified time management tools on students engagement
title_full Exploring the impact of gamified time management tools on students engagement
title_fullStr Exploring the impact of gamified time management tools on students engagement
title_full_unstemmed Exploring the impact of gamified time management tools on students engagement
title_short Exploring the impact of gamified time management tools on students engagement
title_sort Exploring the impact of gamified time management tools on students engagement
topic Gamification
Time Management
Self-Regulated Learning (SRL)
Cognitive Engagement
Elearning
SDG 4 - Quality education
SDG 8 - Decent work and economic growth
SDG 17 - Partnerships for the goals
topic_facet Gamification
Time Management
Self-Regulated Learning (SRL)
Cognitive Engagement
Elearning
SDG 4 - Quality education
SDG 8 - Decent work and economic growth
SDG 17 - Partnerships for the goals
url http://hdl.handle.net/10362/179430
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