Publicação
The Contribution of Nintendo Wii® in children’s motricity
| Resumo: | The increasingly visible sedentarism in the children of our current society is a problem that has been worrying the Childhood Educators. Taking into account the advancement of technology and the fact that children in today's activity rooms are considered as Digital Natives, we intend to introduce the Nintendo Wii® into the motor activities developed by children in order to verify their contribution to children's motor skills. To this end, the objectives of this study focused on the promotion of digital resources in activities related to motor expression; the analysis of the effect of the practice of motor activities performed with Nintendo Wii® and the identification of changes in children's motor development, namely in the analyzed variables, balance, laterality, body notion and global praxia, resulting from practice in the environment virtual. The present investigation was developed in the Supervised Practice in Pre-School Education, in a group of children between the ages of 4 and 5 years. In this investigation the qualitative and quantitative paradigm was combined. A mixed qualitative approach was also developed, combining action research and exploratory case study, due to the uniqueness of the study. For the collection of data, several instruments and techniques were used: participant observation, field notes, audiovisual media, BPM, semistructured interview and questionnaire surveys. The implementation was developed in seven sessions, in which the children of the experimental group used the Nintendo Wii® and its accessories (Wii Remote and Balance Board). After the due analysis of all the collected data, we can conclude that the Nintendo Wii® contributes significantly in the children's motricity, that is, in the improvement of motor skills. It is noteworthy that the accomplishment of motor activities with the Nintendo Wii® generated in the children spontaneous collaborative spirit; healthy competition, because what mattered was the accomplishment of motor activities and not exactly the gain of points, and the punctuation emerged as a motivating element in terms of people, giving rise to greater feelings of selfesteem. |
|---|---|
| Autores principais: | Gil, Henrique |
| Outros Autores: | Santos, Tânia Raquel Farinha; Honório, Samuel |
| Assunto: | Chil motricity Information and Communication Techonologies Physical education Nintendo Wii®. |
| Ano: | 2018 |
| País: | Portugal |
| Tipo de documento: | artigo |
| Tipo de acesso: | acesso aberto |
| Instituição associada: | Universidade Politécnica de Castelo Branco |
| Idioma: | inglês |
| Origem: | Repositório Científico da Universidade Politécnica de Castelo Branco |
| _version_ | 1880400770416771072 |
|---|---|
| author | Gil, Henrique |
| author2 | Santos, Tânia Raquel Farinha Honório, Samuel |
| author2_role | author author |
| author_facet | Gil, Henrique Santos, Tânia Raquel Farinha Honório, Samuel |
| author_role | author |
| contributor_name_str_mv | Repositório Científico da Universidade Politécnica de Castelo Branco |
| country_str | PT |
| creators_json_txt | [{\"Person.name\":\"Gil, Henrique\",\"Person.identifier.cienciaID\":\"FD17-9B0F-0F7F\",\"Person.identifier.orcid\":\"0000-0001-9280-8872\"},{\"Person.name\":\"Santos, Tânia Raquel Farinha\"},{\"Person.name\":\"Honório, Samuel\",\"Person.identifier.cienciaID\":\"A011-9441-2654\",\"Person.identifier.orcid\":\"0000-0003-1863-344X\",\"Person.identifier.researcherID\":\"N-9104-2016\",\"Person.identifier.researcherID\":\"N-9104-2016\",\"Person.identifier.scopusAuthorID\":\"55382546200\"}] |
| datacite.contributors.contributor.contributorName.fl_str_mv | Repositório Científico da Universidade Politécnica de Castelo Branco |
| datacite.creators.creator.creatorName.fl_str_mv | Gil, Henrique Santos, Tânia Raquel Farinha Honório, Samuel |
| datacite.date.Accepted.fl_str_mv | 2018-01-01T00:00:00Z |
| datacite.date.available.fl_str_mv | 2019-01-18T11:28:38Z |
| datacite.date.embargoed.fl_str_mv | 2019-01-18T11:28:38Z |
| datacite.rights.fl_str_mv | http://purl.org/coar/access_right/c_abf2 |
| datacite.subjects.subject.fl_str_mv | Chil motricity Information and Communication Techonologies Physical education Nintendo Wii®. |
| datacite.titles.title.fl_str_mv | The Contribution of Nintendo Wii® in children’s motricity |
| dc.contributor.none.fl_str_mv | Repositório Científico da Universidade Politécnica de Castelo Branco |
| dc.creator.none.fl_str_mv | Gil, Henrique Santos, Tânia Raquel Farinha Honório, Samuel |
| dc.date.Accepted.fl_str_mv | 2018-01-01T00:00:00Z |
| dc.date.available.fl_str_mv | 2019-01-18T11:28:38Z |
| dc.date.embargoed.fl_str_mv | 2019-01-18T11:28:38Z |
| dc.format.none.fl_str_mv | application/pdf |
| dc.identifier.none.fl_str_mv | http://hdl.handle.net/10400.11/6331 |
| dc.language.none.fl_str_mv | eng |
| dc.publisher.none.fl_str_mv | Institute of Electrical and Electronics Engineers |
| dc.rights.cclincense.fl_str_mv | http://creativecommons.org/licenses/by-nc/4.0/ |
| dc.rights.none.fl_str_mv | http://purl.org/coar/access_right/c_abf2 |
| dc.subject.none.fl_str_mv | Chil motricity Information and Communication Techonologies Physical education Nintendo Wii®. |
| dc.title.fl_str_mv | The Contribution of Nintendo Wii® in children’s motricity |
| dc.type.none.fl_str_mv | http://purl.org/coar/resource_type/c_6501 |
| description | The increasingly visible sedentarism in the children of our current society is a problem that has been worrying the Childhood Educators. Taking into account the advancement of technology and the fact that children in today's activity rooms are considered as Digital Natives, we intend to introduce the Nintendo Wii® into the motor activities developed by children in order to verify their contribution to children's motor skills. To this end, the objectives of this study focused on the promotion of digital resources in activities related to motor expression; the analysis of the effect of the practice of motor activities performed with Nintendo Wii® and the identification of changes in children's motor development, namely in the analyzed variables, balance, laterality, body notion and global praxia, resulting from practice in the environment virtual. The present investigation was developed in the Supervised Practice in Pre-School Education, in a group of children between the ages of 4 and 5 years. In this investigation the qualitative and quantitative paradigm was combined. A mixed qualitative approach was also developed, combining action research and exploratory case study, due to the uniqueness of the study. For the collection of data, several instruments and techniques were used: participant observation, field notes, audiovisual media, BPM, semistructured interview and questionnaire surveys. The implementation was developed in seven sessions, in which the children of the experimental group used the Nintendo Wii® and its accessories (Wii Remote and Balance Board). After the due analysis of all the collected data, we can conclude that the Nintendo Wii® contributes significantly in the children's motricity, that is, in the improvement of motor skills. It is noteworthy that the accomplishment of motor activities with the Nintendo Wii® generated in the children spontaneous collaborative spirit; healthy competition, because what mattered was the accomplishment of motor activities and not exactly the gain of points, and the punctuation emerged as a motivating element in terms of people, giving rise to greater feelings of selfesteem. |
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| format | article |
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| person_str_mv | Gil, Henrique Gil, Henrique https://www.ciencia-id.pt/FD17-9B0F-0F7F FD17-9B0F-0F7F http://orcid.org/0000-0001-9280-8872 0000-0001-9280-8872 Santos, Tânia Raquel Farinha Honório, Samuel Honório, Samuel https://www.ciencia-id.pt/A011-9441-2654 A011-9441-2654 http://orcid.org/0000-0003-1863-344X 0000-0003-1863-344X |
| publishDate | 2018 |
| publisher.none.fl_str_mv | Institute of Electrical and Electronics Engineers |
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| spelling | engInstitute of Electrical and Electronics Engineerspt_PTThe increasingly visible sedentarism in the children of our current society is a problem that has been worrying the Childhood Educators. Taking into account the advancement of technology and the fact that children in today's activity rooms are considered as Digital Natives, we intend to introduce the Nintendo Wii® into the motor activities developed by children in order to verify their contribution to children's motor skills. To this end, the objectives of this study focused on the promotion of digital resources in activities related to motor expression; the analysis of the effect of the practice of motor activities performed with Nintendo Wii® and the identification of changes in children's motor development, namely in the analyzed variables, balance, laterality, body notion and global praxia, resulting from practice in the environment virtual. The present investigation was developed in the Supervised Practice in Pre-School Education, in a group of children between the ages of 4 and 5 years. In this investigation the qualitative and quantitative paradigm was combined. A mixed qualitative approach was also developed, combining action research and exploratory case study, due to the uniqueness of the study. For the collection of data, several instruments and techniques were used: participant observation, field notes, audiovisual media, BPM, semistructured interview and questionnaire surveys. The implementation was developed in seven sessions, in which the children of the experimental group used the Nintendo Wii® and its accessories (Wii Remote and Balance Board). After the due analysis of all the collected data, we can conclude that the Nintendo Wii® contributes significantly in the children's motricity, that is, in the improvement of motor skills. It is noteworthy that the accomplishment of motor activities with the Nintendo Wii® generated in the children spontaneous collaborative spirit; healthy competition, because what mattered was the accomplishment of motor activities and not exactly the gain of points, and the punctuation emerged as a motivating element in terms of people, giving rise to greater feelings of selfesteem.application/pdfpt_PTThe Contribution of Nintendo Wii® in children’s motricityPersonalGil, HenriqueDSpacehttp://dspace.org/items/fb26124a-37bf-4a25-b247-b5ebc3031799DSpacehttp://dspace.org/items/fb26124a-37bf-4a25-b247-b5ebc3031799GilHenriqueCiência IDhttps://www.ciencia-id.ptFD17-9B0F-0F7FORCIDhttp://orcid.org0000-0001-9280-8872Santos, Tânia Raquel FarinhaPersonalHonório, SamuelDSpacehttp://dspace.org/items/7ea045cb-d421-4d6f-9078-e058b2fd4549DSpacehttp://dspace.org/items/7ea045cb-d421-4d6f-9078-e058b2fd4549HonórioSamuelCiência IDhttps://www.ciencia-id.ptA011-9441-2654ORCIDhttp://orcid.org0000-0003-1863-344XResearcher IDhttps://www.researcherid.comN-9104-2016Researcher IDhttps://www.researcherid.comN-9104-2016Scopus Author IDhttps://www.scopus.com55382546200HostingInstitutionOrganizationalRepositório Científico da Universidade Politécnica de Castelo Brancoe-mailmailto:repositorio@ipcb.ptrepositorio@ipcb.ptDOIIsPartOf10.1109/SIIE.2018.85867772019-01-18T11:28:38Z20182018-01-01T00:00:00ZHandlehttp://hdl.handle.net/10400.11/6331http://purl.org/coar/access_right/c_abf2open accessChil motricityInformation and Communication TechonologiesPhysical educationNintendo Wii®.746863 bytesliteraturehttp://purl.org/coar/resource_type/c_6501journal article2018http://creativecommons.org/licenses/by-nc/4.0/http://purl.org/coar/access_right/c_abf2application/pdffulltexthttps://repositorio.ipcb.pt/bitstreams/b4af00db-012c-4cfb-9a5b-dd8f9641f53b/downloadInternational Symposium on Computers in Education (SIIE15Jerez (Cadiz), Spain |
| spellingShingle | The Contribution of Nintendo Wii® in children’s motricity Gil, Henrique Chil motricity Information and Communication Techonologies Physical education Nintendo Wii®. |
| status | SINGLETON |
| subject.fl_str_mv | Chil motricity Information and Communication Techonologies Physical education Nintendo Wii®. |
| title | The Contribution of Nintendo Wii® in children’s motricity |
| title_full | The Contribution of Nintendo Wii® in children’s motricity |
| title_fullStr | The Contribution of Nintendo Wii® in children’s motricity |
| title_full_unstemmed | The Contribution of Nintendo Wii® in children’s motricity |
| title_short | The Contribution of Nintendo Wii® in children’s motricity |
| title_sort | The Contribution of Nintendo Wii® in children’s motricity |
| topic | Chil motricity Information and Communication Techonologies Physical education Nintendo Wii®. |
| topic_facet | Chil motricity Information and Communication Techonologies Physical education Nintendo Wii®. |
| url | http://hdl.handle.net/10400.11/6331 |
| visible | 1 |
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