Publicação

The Contribution of Nintendo Wii® in children’s motricity

Ver documento

Detalhes bibliográficos
Resumo:The increasingly visible sedentarism in the children of our current society is a problem that has been worrying the Childhood Educators. Taking into account the advancement of technology and the fact that children in today's activity rooms are considered as Digital Natives, we intend to introduce the Nintendo Wii® into the motor activities developed by children in order to verify their contribution to children's motor skills. To this end, the objectives of this study focused on the promotion of digital resources in activities related to motor expression; the analysis of the effect of the practice of motor activities performed with Nintendo Wii® and the identification of changes in children's motor development, namely in the analyzed variables, balance, laterality, body notion and global praxia, resulting from practice in the environment virtual. The present investigation was developed in the Supervised Practice in Pre-School Education, in a group of children between the ages of 4 and 5 years. In this investigation the qualitative and quantitative paradigm was combined. A mixed qualitative approach was also developed, combining action research and exploratory case study, due to the uniqueness of the study. For the collection of data, several instruments and techniques were used: participant observation, field notes, audiovisual media, BPM, semistructured interview and questionnaire surveys. The implementation was developed in seven sessions, in which the children of the experimental group used the Nintendo Wii® and its accessories (Wii Remote and Balance Board). After the due analysis of all the collected data, we can conclude that the Nintendo Wii® contributes significantly in the children's motricity, that is, in the improvement of motor skills. It is noteworthy that the accomplishment of motor activities with the Nintendo Wii® generated in the children spontaneous collaborative spirit; healthy competition, because what mattered was the accomplishment of motor activities and not exactly the gain of points, and the punctuation emerged as a motivating element in terms of people, giving rise to greater feelings of selfesteem.
Autores principais:Gil, Henrique
Outros Autores:Santos, Tânia Raquel Farinha; Honório, Samuel
Assunto:Chil motricity Information and Communication Techonologies Physical education Nintendo Wii®.
Ano:2018
País:Portugal
Tipo de documento:artigo
Tipo de acesso:acesso aberto
Instituição associada:Universidade Politécnica de Castelo Branco
Idioma:inglês
Origem:Repositório Científico da Universidade Politécnica de Castelo Branco
_version_ 1880400770416771072
author Gil, Henrique
author2 Santos, Tânia Raquel Farinha
Honório, Samuel
author2_role author
author
author_facet Gil, Henrique
Santos, Tânia Raquel Farinha
Honório, Samuel
author_role author
contributor_name_str_mv Repositório Científico da Universidade Politécnica de Castelo Branco
country_str PT
creators_json_txt [{\"Person.name\":\"Gil, Henrique\",\"Person.identifier.cienciaID\":\"FD17-9B0F-0F7F\",\"Person.identifier.orcid\":\"0000-0001-9280-8872\"},{\"Person.name\":\"Santos, Tânia Raquel Farinha\"},{\"Person.name\":\"Honório, Samuel\",\"Person.identifier.cienciaID\":\"A011-9441-2654\",\"Person.identifier.orcid\":\"0000-0003-1863-344X\",\"Person.identifier.researcherID\":\"N-9104-2016\",\"Person.identifier.researcherID\":\"N-9104-2016\",\"Person.identifier.scopusAuthorID\":\"55382546200\"}]
datacite.contributors.contributor.contributorName.fl_str_mv Repositório Científico da Universidade Politécnica de Castelo Branco
datacite.creators.creator.creatorName.fl_str_mv Gil, Henrique
Santos, Tânia Raquel Farinha
Honório, Samuel
datacite.date.Accepted.fl_str_mv 2018-01-01T00:00:00Z
datacite.date.available.fl_str_mv 2019-01-18T11:28:38Z
datacite.date.embargoed.fl_str_mv 2019-01-18T11:28:38Z
datacite.rights.fl_str_mv http://purl.org/coar/access_right/c_abf2
datacite.subjects.subject.fl_str_mv Chil motricity
Information and Communication Techonologies
Physical education
Nintendo Wii®.
datacite.titles.title.fl_str_mv The Contribution of Nintendo Wii® in children’s motricity
dc.contributor.none.fl_str_mv Repositório Científico da Universidade Politécnica de Castelo Branco
dc.creator.none.fl_str_mv Gil, Henrique
Santos, Tânia Raquel Farinha
Honório, Samuel
dc.date.Accepted.fl_str_mv 2018-01-01T00:00:00Z
dc.date.available.fl_str_mv 2019-01-18T11:28:38Z
dc.date.embargoed.fl_str_mv 2019-01-18T11:28:38Z
dc.format.none.fl_str_mv application/pdf
dc.identifier.none.fl_str_mv http://hdl.handle.net/10400.11/6331
dc.language.none.fl_str_mv eng
dc.publisher.none.fl_str_mv Institute of Electrical and Electronics Engineers
dc.rights.cclincense.fl_str_mv http://creativecommons.org/licenses/by-nc/4.0/
dc.rights.none.fl_str_mv http://purl.org/coar/access_right/c_abf2
dc.subject.none.fl_str_mv Chil motricity
Information and Communication Techonologies
Physical education
Nintendo Wii®.
dc.title.fl_str_mv The Contribution of Nintendo Wii® in children’s motricity
dc.type.none.fl_str_mv http://purl.org/coar/resource_type/c_6501
description The increasingly visible sedentarism in the children of our current society is a problem that has been worrying the Childhood Educators. Taking into account the advancement of technology and the fact that children in today's activity rooms are considered as Digital Natives, we intend to introduce the Nintendo Wii® into the motor activities developed by children in order to verify their contribution to children's motor skills. To this end, the objectives of this study focused on the promotion of digital resources in activities related to motor expression; the analysis of the effect of the practice of motor activities performed with Nintendo Wii® and the identification of changes in children's motor development, namely in the analyzed variables, balance, laterality, body notion and global praxia, resulting from practice in the environment virtual. The present investigation was developed in the Supervised Practice in Pre-School Education, in a group of children between the ages of 4 and 5 years. In this investigation the qualitative and quantitative paradigm was combined. A mixed qualitative approach was also developed, combining action research and exploratory case study, due to the uniqueness of the study. For the collection of data, several instruments and techniques were used: participant observation, field notes, audiovisual media, BPM, semistructured interview and questionnaire surveys. The implementation was developed in seven sessions, in which the children of the experimental group used the Nintendo Wii® and its accessories (Wii Remote and Balance Board). After the due analysis of all the collected data, we can conclude that the Nintendo Wii® contributes significantly in the children's motricity, that is, in the improvement of motor skills. It is noteworthy that the accomplishment of motor activities with the Nintendo Wii® generated in the children spontaneous collaborative spirit; healthy competition, because what mattered was the accomplishment of motor activities and not exactly the gain of points, and the punctuation emerged as a motivating element in terms of people, giving rise to greater feelings of selfesteem.
dirty 0
eu_rights_str_mv openAccess
format article
fulltext.url.fl_str_mv https://repositorio.ipcb.pt/bitstreams/b4af00db-012c-4cfb-9a5b-dd8f9641f53b/download
id ripcb_23d4dc3727f82966ed6b6a69e7ff9730
identifier.url.fl_str_mv http://hdl.handle.net/10400.11/6331
inst_facet_str urn:organizationAcronym:ipcb{{{_:::_}}}Universidade Politécnica de Castelo Branco
instacron_str ipcb
institution Universidade Politécnica de Castelo Branco
instname_str Universidade Politécnica de Castelo Branco
language eng
network_acronym_str ripcb
network_name_str Repositório Científico da Universidade Politécnica de Castelo Branco
oai_identifier_str oai:repositorio.ipcb.pt:10400.11/6331
organization_str_mv urn:organizationAcronym:ipcb
person_str_mv Gil, Henrique
Gil, Henrique
https://www.ciencia-id.pt/FD17-9B0F-0F7F
FD17-9B0F-0F7F
http://orcid.org/0000-0001-9280-8872
0000-0001-9280-8872
Santos, Tânia Raquel Farinha
Honório, Samuel
Honório, Samuel
https://www.ciencia-id.pt/A011-9441-2654
A011-9441-2654
http://orcid.org/0000-0003-1863-344X
0000-0003-1863-344X
publishDate 2018
publisher.none.fl_str_mv Institute of Electrical and Electronics Engineers
repo_facet_str urn:repositoryAcronym:ripcb{{{_:::_}}}Repositório Científico da Universidade Politécnica de Castelo Branco
reponame_str Repositório Científico da Universidade Politécnica de Castelo Branco
repository_id_str urn:repositoryAcronym:ripcb
service_str_mv urn:repositoryAcronym:ripcb
spelling engInstitute of Electrical and Electronics Engineerspt_PTThe increasingly visible sedentarism in the children of our current society is a problem that has been worrying the Childhood Educators. Taking into account the advancement of technology and the fact that children in today's activity rooms are considered as Digital Natives, we intend to introduce the Nintendo Wii® into the motor activities developed by children in order to verify their contribution to children's motor skills. To this end, the objectives of this study focused on the promotion of digital resources in activities related to motor expression; the analysis of the effect of the practice of motor activities performed with Nintendo Wii® and the identification of changes in children's motor development, namely in the analyzed variables, balance, laterality, body notion and global praxia, resulting from practice in the environment virtual. The present investigation was developed in the Supervised Practice in Pre-School Education, in a group of children between the ages of 4 and 5 years. In this investigation the qualitative and quantitative paradigm was combined. A mixed qualitative approach was also developed, combining action research and exploratory case study, due to the uniqueness of the study. For the collection of data, several instruments and techniques were used: participant observation, field notes, audiovisual media, BPM, semistructured interview and questionnaire surveys. The implementation was developed in seven sessions, in which the children of the experimental group used the Nintendo Wii® and its accessories (Wii Remote and Balance Board). After the due analysis of all the collected data, we can conclude that the Nintendo Wii® contributes significantly in the children's motricity, that is, in the improvement of motor skills. It is noteworthy that the accomplishment of motor activities with the Nintendo Wii® generated in the children spontaneous collaborative spirit; healthy competition, because what mattered was the accomplishment of motor activities and not exactly the gain of points, and the punctuation emerged as a motivating element in terms of people, giving rise to greater feelings of selfesteem.application/pdfpt_PTThe Contribution of Nintendo Wii® in children’s motricityPersonalGil, HenriqueDSpacehttp://dspace.org/items/fb26124a-37bf-4a25-b247-b5ebc3031799DSpacehttp://dspace.org/items/fb26124a-37bf-4a25-b247-b5ebc3031799GilHenriqueCiência IDhttps://www.ciencia-id.ptFD17-9B0F-0F7FORCIDhttp://orcid.org0000-0001-9280-8872Santos, Tânia Raquel FarinhaPersonalHonório, SamuelDSpacehttp://dspace.org/items/7ea045cb-d421-4d6f-9078-e058b2fd4549DSpacehttp://dspace.org/items/7ea045cb-d421-4d6f-9078-e058b2fd4549HonórioSamuelCiência IDhttps://www.ciencia-id.ptA011-9441-2654ORCIDhttp://orcid.org0000-0003-1863-344XResearcher IDhttps://www.researcherid.comN-9104-2016Researcher IDhttps://www.researcherid.comN-9104-2016Scopus Author IDhttps://www.scopus.com55382546200HostingInstitutionOrganizationalRepositório Científico da Universidade Politécnica de Castelo Brancoe-mailmailto:repositorio@ipcb.ptrepositorio@ipcb.ptDOIIsPartOf10.1109/SIIE.2018.85867772019-01-18T11:28:38Z20182018-01-01T00:00:00ZHandlehttp://hdl.handle.net/10400.11/6331http://purl.org/coar/access_right/c_abf2open accessChil motricityInformation and Communication TechonologiesPhysical educationNintendo Wii®.746863 bytesliteraturehttp://purl.org/coar/resource_type/c_6501journal article2018http://creativecommons.org/licenses/by-nc/4.0/http://purl.org/coar/access_right/c_abf2application/pdffulltexthttps://repositorio.ipcb.pt/bitstreams/b4af00db-012c-4cfb-9a5b-dd8f9641f53b/downloadInternational Symposium on Computers in Education (SIIE15Jerez (Cadiz), Spain
spellingShingle The Contribution of Nintendo Wii® in children’s motricity
Gil, Henrique
Chil motricity
Information and Communication Techonologies
Physical education
Nintendo Wii®.
status SINGLETON
subject.fl_str_mv Chil motricity
Information and Communication Techonologies
Physical education
Nintendo Wii®.
title The Contribution of Nintendo Wii® in children’s motricity
title_full The Contribution of Nintendo Wii® in children’s motricity
title_fullStr The Contribution of Nintendo Wii® in children’s motricity
title_full_unstemmed The Contribution of Nintendo Wii® in children’s motricity
title_short The Contribution of Nintendo Wii® in children’s motricity
title_sort The Contribution of Nintendo Wii® in children’s motricity
topic Chil motricity
Information and Communication Techonologies
Physical education
Nintendo Wii®.
topic_facet Chil motricity
Information and Communication Techonologies
Physical education
Nintendo Wii®.
url http://hdl.handle.net/10400.11/6331
visible 1

Atividades financiadas

Não foram encontrados projetos financiados.