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MOBILEWHEEL A mobile driving station

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Bibliographic Details
Summary:Current mobile devices (e.g., smartphones) are equipped with several sensors that allow different forms of userinteraction. They also offer several connectivity options and a growing computing power which supports itsuse in new Human Computer Interaction (HCI) scenarios. This paper presents the mobileWheel, a system thatexploits the capabilities of current mobile devices as a means of interaction with a real-time graphical drivingsimulation running on a desktop computer. The application on the mobile device performs data acquisitionfrom various sensors (focusing on the 3D accelerometer) and also provides different types of feedback tothe user. This system represents a ubiquitous, simple and affordable alternative approach to the traditionalcontrol of virtual vehicles in driving simulators and could also be applied in other similar architectures. Toevaluate and validate this approach several tests were conducted with volunteer users. The control mode wherethe virtual vehicle is fully controlled by the accelerometer had the highest acceptance and produced the bestresults.
Main Authors:Cunha, Vitor
Other Authors:Campos, Carlos
Subject:Computers; Informatics; Multimedia Human-Computer Interaction; Driving Simulator; Mobile Sensing;
Year:2013
Country:Portugal
Document type:article
Access type:unknown
Associated institution:Instituto Superior de Engenharia de Lisboa
Language:English
Origin:i-ETC : ISEL Academic Journal of Electronics Telecommunications and Computers
Description
Summary:Current mobile devices (e.g., smartphones) are equipped with several sensors that allow different forms of userinteraction. They also offer several connectivity options and a growing computing power which supports itsuse in new Human Computer Interaction (HCI) scenarios. This paper presents the mobileWheel, a system thatexploits the capabilities of current mobile devices as a means of interaction with a real-time graphical drivingsimulation running on a desktop computer. The application on the mobile device performs data acquisitionfrom various sensors (focusing on the 3D accelerometer) and also provides different types of feedback tothe user. This system represents a ubiquitous, simple and affordable alternative approach to the traditionalcontrol of virtual vehicles in driving simulators and could also be applied in other similar architectures. Toevaluate and validate this approach several tests were conducted with volunteer users. The control mode wherethe virtual vehicle is fully controlled by the accelerometer had the highest acceptance and produced the bestresults.

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